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Thaks for the feedback and suggestions :)

Coyote time as well as a few other tweaks are definitly something we wanted to look at, to make it easier to get used to the game controls and get the timings right. As game jams go we didnt get to that for the jam release, but might revisit it for a postjam run.

As for the momentum: When walljumping you get pushed out of the wall with no need to face away from the wall in a steep angle.  This allows you to use the limited air controll in the forward direction, rather than "crashing" into the second wall. Definitly takes a bit to get used to, but is very fun once you do =)