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(+1)

I really want to like this game but it feels way too hard for me.

The music is great and I like the way it lights the background in rythm, and the concept is really funny, I laughed when I finished the tutorial.

But the game itself is so hard, I don't understand how I'm supposed to maintain momentum between alternating wallslides, and I keep falling to my death because I press the jump button slightly too late, I think adding some coyote time would help the game feel a lot, but I might simply be too casual compared to the target audience.

Overall I think it's still pretty great! Good Job!

Thaks for the feedback and suggestions :)

Coyote time as well as a few other tweaks are definitly something we wanted to look at, to make it easier to get used to the game controls and get the timings right. As game jams go we didnt get to that for the jam release, but might revisit it for a postjam run.

As for the momentum: When walljumping you get pushed out of the wall with no need to face away from the wall in a steep angle.  This allows you to use the limited air controll in the forward direction, rather than "crashing" into the second wall. Definitly takes a bit to get used to, but is very fun once you do =)