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(+1)

It's a node based system, its calculating which one is the closest while avoiding stuff with bit of random variables spiced in there :)

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It works so well, that a few of my traps couldn't stop the ball xD

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To expand it further, the nodes are divided into zones so when the ball passes by another area its targets are now new nodes. Works quite well most of the time :D

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Well done creating such a robust system!