Interesting concept! It took me a while to understand some of the mechanics, and I feel like having the queue on a timer doesn't do much since I was spending time staring at the screen to decide my moves anyway, but this is a fun twist on the Tetris mechanics!
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I wish I had the time to explain mechanics, but I’ll place explanations in the game page’s description and even add them to the game once the jam is over.
I am aware that there’s no pressure but that is intentional. The game is designed to value time. So the lower the time when you reach 100, the better score. Basically, it discourages waiting for the queue timer and trying to make more lines, which adds to the chaos.
The wait time, however, yeah I think that could’ve been longer to balance it out. Thank you for the feedback!