Unique mixing of genres with a great look. The game was pretty tough, but the checkpoints helped keep motivation. My main issue is that it felt like my jump inputs were frequently lost on ice blocks. Learning I could begin charging a jump in mid-air helped a bit with that.
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Yes I think if I added coyote time or something similar it could have helped a lot, that is a tricky section for sure. I told myself I'd try to make slippery blocks in 20 minutes and if I couldn't I'll drop it, but instead I spent more than 2 hours on them... At least they mostly worked by the end. I appreciate you playing it so thoroughly