Fun game, very well executed. Fitting the theme might be a bit of a stretch, but hey most of them are. Including mine.
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Pink's Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1514 | 3.560 | 3.560 |
Enjoyment | #2051 | 3.040 | 3.040 |
Overall | #2377 | 3.133 | 3.133 |
Creativity | #3738 | 2.800 | 2.800 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the tutorial NPC descending the mountain in a climbing game
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
anyways, with never played jump king(i have watched some speedruns of jumpking and played getting over it myself tho), this game was cool, its not ver ycreative but i mean combining stelath with the main mechanic was a clever twist, overall, had fun despite the difficulty of the game. Roof blocking jump felt annoying but i think that was the point, maybe some bonk sound effect could have made that feel more intentional design than annoying shit. also it helped me in lot of points so dont remove it :D. yeah umm maybe rate my game too, i spend just 40 mins on yours :D
Love the idea and introduction of controls! I think having a trajectory line or maybe a jump gauge could help player's determine their jumps
Interesting concept and the gameplay is fun, although it got a bit frustrating as it's hard to see how far you are going to jump, and I end up hitting my head on the roof and falling :(.
Overall a really good job!
That's definitely true. There's probably a lot slowly learned during jump king about the movement mechanics that I didn't take the proper time to introduce. I only had time to get one person to playtest most of it and these types of games take a lot of iteration to get the learning curve right. Thank you
Yes I think if I added coyote time or something similar it could have helped a lot, that is a tricky section for sure. I told myself I'd try to make slippery blocks in 20 minutes and if I couldn't I'll drop it, but instead I spent more than 2 hours on them... At least they mostly worked by the end. I appreciate you playing it so thoroughly
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