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Pink's Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1514 | 3.560 | 3.560 |
Enjoyment | #2051 | 3.040 | 3.040 |
Overall | #2377 | 3.133 | 3.133 |
Creativity | #3738 | 2.800 | 2.800 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the tutorial NPC descending the mountain in a climbing game
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Fun game, very well executed. Fitting the theme might be a bit of a stretch, but hey most of them are. Including mine.
Yes it wasn't a really solid fitting to the theme but there were two softer ways the theme was addressed, reversing the expectation of climbing, and also you play as the npc character in the game late for his job, though I don't think people will care much about that
As much as I like the charm, I can’t simply dedicate my time on games like these where the difficulty is just high and hard to pass through when I want to check other games too.
It’s like a going down version of Jump King! I like it.
Kinda difficult, but it makes a good first impression!
IM FUCKING LEGEND OMFG
anyways, with never played jump king(i have watched some speedruns of jumpking and played getting over it myself tho), this game was cool, its not ver ycreative but i mean combining stelath with the main mechanic was a clever twist, overall, had fun despite the difficulty of the game. Roof blocking jump felt annoying but i think that was the point, maybe some bonk sound effect could have made that feel more intentional design than annoying shit. also it helped me in lot of points so dont remove it :D. yeah umm maybe rate my game too, i spend just 40 mins on yours :D
Thanks, I'll give it a try before the deadline. By the way the game is entirely traversable in reverse too and it will also give you a time, though this version it's not super well made for this and barely possible since I didn't have time to balance it.
Congrats! 🥳
Love the idea and introduction of controls! I think having a trajectory line or maybe a jump gauge could help player's determine their jumps
Thanks, I was considering a jump gauge but trajectory line is definitely a step too far in my opinion and would take away from the skill element. It's meant to be a hard game with jump king as its inspiration
Interesting concept and the gameplay is fun, although it got a bit frustrating as it's hard to see how far you are going to jump, and I end up hitting my head on the roof and falling :(.
Overall a really good job!
It seems like you've nailed the JumpKingVania style, but for a newbie like me it's super tough! When I finally get to a new point and forget that other climbers will hear me behind them it's always a bit of a shock to get sent back. I might come round back to this and see how far I can get.
That's definitely true. There's probably a lot slowly learned during jump king about the movement mechanics that I didn't take the proper time to introduce. I only had time to get one person to playtest most of it and these types of games take a lot of iteration to get the learning curve right. Thank you
Unique mixing of genres with a great look. The game was pretty tough, but the checkpoints helped keep motivation. My main issue is that it felt like my jump inputs were frequently lost on ice blocks. Learning I could begin charging a jump in mid-air helped a bit with that.
Yes I think if I added coyote time or something similar it could have helped a lot, that is a tricky section for sure. I told myself I'd try to make slippery blocks in 20 minutes and if I couldn't I'll drop it, but instead I spent more than 2 hours on them... At least they mostly worked by the end. I appreciate you playing it so thoroughly