It probably needs to be split into two screens, really, the "new game" screen for switching game mode and the "gameplay options" screen for stuff like toggle sprint and camera modes.
>I need the camera to be able to be rotated faster
I assume you were using a game pad? Did you set sensitivity to max and it still wasn't high enough or did I hide the option too well by putting it in the audio/video screen?
>There's no indication when an enemy is about to attack, so it's unclear when to block or dodge
Are you having trouble telling if the enemy's in an aggressive state (red eyes/halo)? If so, did you play with halos on? Or do you mean the telegraphing on the attack animations are too short to react? Hopefully animations will also make things clearer here.
>Looking forward to see where things go!
Hah, yeah, me too. Thanks for taking the time to give me feedback like this.