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(1 edit) (+1)

Hey, congrats on finishing the jam! the game has potential but it needs some work. the style of platformer controller you used sadly doesnt work that well for this game (unless that was the intention). If i were you, id slightly increase the gravity in the physics options (to avoid the player feeling floaty) and implement a wall detection system that isnt based on colliders so that you cant glitch your way out of spike traps. apart from that, well done!

as far as i'm aware, it wasn't too floaty, and i did fin a fix to the jumping out of spike traps, but decided to keep a "wall jump" for more experienced players. (it wasn't because the colliders. that was the floor thing)