Sounds like we've got ourselves a troll!
Play something awesome
Game Rage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4076 | 2.653 | 2.653 |
Overall | #4819 | 2.218 | 2.218 |
Enjoyment | #4894 | 2.000 | 2.000 |
Presentation | #5260 | 2.000 | 2.000 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the game gets angry at you instead of you getting angry at the game
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I think there should be some emotes or text popups in addition to the audio. I first played this muted and missed the rage. I think it'd be awesome to see the rage ramp up, especially when getting stuck on the spikes. Also, maybe some goals and collectibles to make there a reason to frustrate the game by falling into holes instead.
Great voice acting that did cause me to rage that might have caused an endless rage. Awesome creativity!
Ahah, a game that rages at you, that's a first!
With a bit more spoken lines and gameplay, it has a lot of potential, I really like the idea.
Good job!
the idea is funny, maybe the phase where the game cheats with the environment could be presented better. Anyway nice job!
What a cute game! The idea was creative, the audio lines were funny, and the character animation was epic. I'm confused what the umbrella was for?
Nice, defo develop the theme idea of the game getting angry at you some more as it'll be interesting to see how this idea could be expanded on!
Hey, congrats on finishing the jam! the game has potential but it needs some work. the style of platformer controller you used sadly doesnt work that well for this game (unless that was the intention). If i were you, id slightly increase the gravity in the physics options (to avoid the player feeling floaty) and implement a wall detection system that isnt based on colliders so that you cant glitch your way out of spike traps. apart from that, well done!
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