played the 1.2 version, got 50 score. (the last 3 fares were at the same location, maybe that was the endgame already?)
The minimap was a nice addition, useful.
One thing I noticed the camera position is probably calculated by averaging its current location and the player's location making it move smooth. (which is how I made some of my old game projects too)
The disadvantage for this is the camera will always lag behind, and the player won't see what's ahead - which is exactly what we need to see when moving forward. A solution can be found in GTA 1 and 2, the camera will actually move towards where the player is driving, and it even zooms out when they're moving fast.
Thought I'd share
Viewing post in TAXIN'T jam comments
Well the taxi's are always spawning in the close positions even though i placed more spawn locations. I think thats about computers being bad at randomizing. And you are right about camera. I optimised it for just the player and forgot to optimise it for the car. What i mean by optimising is I used Unity's build in Virtual Camera Follow function. I would implement a new solution to that but i had literally no time. As I said I only had 9 hours for this game. But hey thanks for the feedback. You cheered me up.