I love the fact that you made it a 3D POV rather than the usual top down! The visuals are a little bit barebones but not bad for a 48 hours game :)
Viewing post in Reverse Tower Defense jam comments
I wanted to show a new, horrifying perspective as the lane monster. Your comrades are being gunned down and blown to pieces all around you. You look up, and see dark, looming figures raining death down on you. As a solo project, I feel like I needed to put all my hours into that basket. It typically takes me 3-6 hours to do one 3D model. Art, similarly, very time consuming. I won't even try to deny it- I ignored UI, 2D art and complex 3D modeling. I focused on atmosphere.