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Reverse Tower Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2259 | 2.952 | 2.952 |
Overall | #3065 | 2.889 | 2.889 |
Creativity | #3096 | 3.048 | 3.048 |
Presentation | #3636 | 2.667 | 2.667 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a reverse tower defense game- YOU are the lane monster!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Love it! well done !
Amazing Concept well designed aliens great effort
It's an interesting idea. Nice game !!
This idea was interesting and very nice. The towers were mostly different from one another and being able to dodge the bullets was nice. Overall I liked this game!
I loved the execution on this idea. Running through as the direct perspective of an enemy trying to dodge the bullets and the mines was great. I don't know if it's intentional but your fellow enemies triggering mines and sabotaging you was also a degree of added challenge. The only thing that really stood out to me was that you couldn't control the camera, but that could've also been intentional to make you fall for the mines around corners.
You can pan the camera by holding Right-click. It's in the How To Play instructions. Thanks for the review! Yeah I programmed your allies to trigger mines too because, well, sometimes its not you who makes the mistake. sometimes you pay for the mistakes of those around you.
Interesting way to make the game, the choice of TPS was very nice I only expect 2D games from these types of games, I really love the controls, the animations are super crisp. I wish there was a way to save your progress because I died from a land mine and had to start from the beginning. Very fun though and quite the challenge!
"This game is pretty easy" was what I thought right before I turned a corner and stepped on a mine, pretty fun game.
I liekd the game! we where thinking of that with my team but didn't go this way, i think we wouldn't have made a offense tower that good, congrat's! even if i discovered the jump at like the ends of level2 haha
I love the fact that you made it a 3D POV rather than the usual top down! The visuals are a little bit barebones but not bad for a 48 hours game :)
I wanted to show a new, horrifying perspective as the lane monster. Your comrades are being gunned down and blown to pieces all around you. You look up, and see dark, looming figures raining death down on you. As a solo project, I feel like I needed to put all my hours into that basket. It typically takes me 3-6 hours to do one 3D model. Art, similarly, very time consuming. I won't even try to deny it- I ignored UI, 2D art and complex 3D modeling. I focused on atmosphere.