The art style is really cool. It's a little weird to alternate between two conflicting tasks, and I ended up planting some potatoes each night at the bottom to sabotage for the points and just writing it off as being some tiles missing, but it's a neat concept. Would be interested to have a system to maybe obfuscate the sabotaging so it's a little more risky but overall a cool game!
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We were originally planning to make some levels, and the sabotaged was supposed to be more indepth (didn't have time) his part was supposed to be more of a stealthy game were you can dodge cameras or other things for a high risk high reward kind of thing.
Glad you enjoyed the game thanks for playing!