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(+1)

The art style is really cool. It's a little weird to alternate between two conflicting tasks, and I ended up planting some potatoes each night at the bottom to sabotage for the points and just writing it off as being some tiles missing, but it's a neat concept. Would be interested to have a system to maybe obfuscate the sabotaging so it's a little more risky but overall a cool game!

(+1)

We were originally planning to make some levels, and the sabotaged was supposed to be more indepth (didn't have time) his part was supposed to be more of a stealthy game were you can dodge cameras or other things for a high risk high reward kind of thing.


Glad you enjoyed the game thanks for playing!

(+1)

Those sound like cool plans! Totally hard to get it all in during a Jam, do you think you'll polish it up at all or just call it there?

(+1)

I'll probably polish it up, make a main menu, pause menu, settings, add more improvements. There's a lot to do for this project but there just wasn't enough time if I'm being honest.