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(+1)

I like the concept of being the enemy space station essentially. I also really liked the look of the planet and the enemy flagship, it really helped to sell the experience too. 

The aim was a little bit weird, it was hard to tell if I was hitting some things and it felt like enemies reached a range at which I couldn't hit them anymore a lot faster than I could help. I think it would help to slow down the spawn rate a little bit at the start just to players a little more time to familiarize themselves with the aiming.

Thanks for the feedback. The compressed development time meant I really didn't have too much time left for spawn rate balance. It's something I'll definitely look into.