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Thanks for this comment! We love the feedback. Our original game was indeed as you described, where all the actions could be done in any order, with a single button to confirm the frame. We even had a version where the variables side and game side were different inputs, lending space for multiplayer play.  Those did not stand up well to playtesting though, the learning curve was much higher than even this, and we eventually settled on this version. Given enough time to work out the UI/UX, we might be able to pull that off.  

Regardless, this is something we can definitely work on in the future!