Thanks for all the bug catches! We know about the 0 hp bug, there was meant to be some stuff there where you had to reset the screen for the player, but there is some issue in the code there that ended up causing the player to lose instead. We ended up catching this bug 10 minutes after the jam ended.
We definitely did not have time to code proper AI, so both player inputs and monster spawn are completely random. We had initially planned for more rigorous monster spawning (e.g. spawn where the player was 2 turns ago), as well as more intelligent AI, but it was too much to work on given the time constraints.
Yuki1212
23
Posts
4
Followers
A member registered Jul 31, 2019 · View creator page →
Creator of
Recent community posts
No, we have a team of 5. Art and music are from the same person, check out his YouTube channel: https://www.youtube.com/@bad.light.novel.titles
Thanks for this comment! We love the feedback. Our original game was indeed as you described, where all the actions could be done in any order, with a single button to confirm the frame. We even had a version where the variables side and game side were different inputs, lending space for multiplayer play. Those did not stand up well to playtesting though, the learning curve was much higher than even this, and we eventually settled on this version. Given enough time to work out the UI/UX, we might be able to pull that off.
Regardless, this is something we can definitely work on in the future!