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(+1)

Really lovely art! This has potential, I definitely think zooming out the camera and maybe taking inspiration from Sonic style levels would be a great place to start improving things.

Also, having the boulder actually roll around would really sell the game feel (you can do this in Unity by decoupling the sprite renderer from the player GameObject, and putting it as a child of the GameObject, so you can handle animation without it affecting your movement)!

Hope you folks get well soon if you're still recovering - nice entry!

(+1)

Thank you!!
I agree with all your points, some of those things we either didn't know how to do or sadly didn't make the cut for early build as we began to realize our Minimal Viable Product needed to be far more minimal. :p
Thank you for the tip on how to make it roll, that was something we couldn't quite figure out and the advice is very much appreciated.
Originally the idea was to have the Boulder able to smash through the blocks and/or navigate some hazards as it chases after the npc, we're excited to try and fully flesh out this idea. :D
Your well wishes are also much appreciated, thank you very much!