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(1 edit)

You don't have to store the natural world in memory, you can store changes to the terrain/world instead and cut down on memory / world gen substantially

A lot of proc gen worlds do this kind of thing.

(+1)

Hmm, good idea. I was too focused on just making it just work way back then in the Godot 4 Beta, so this might be a huge optimization improvement, thanks!

np friend, good luck with everything!! I like the ambition you have for your game!