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loved the puzzle elements! the roles-reversed mechanic is a bit of a stretch as it seems like you can just swap the sprites

(+1)

that's true, we wanted to implement different monsters, with different habilities, but unfortunately I didn't have time for that.

(+1)

and also there is the Idea behind controlling the hero and the monster.

- when you are controlling the monster you are finding ways to kill the hero.
- when you are controlling the Hero, you are finding ways to die

usually, this is the opposite

I see, well it was still very well done, sorry if it sounded like I was nitpicking :D