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Love the vibes, love the idea. Just wish there was a clearer way to know in advance how hard enemies were relative to their position in each row (are enemies in row 1 tougher than row 3?) and maybe what kinds of upgrades they would drop.  But that's nitpicky. This is a great rendition of a reversed bullet-hell!

(1 edit) (+1)

Row 1 and row 3 are identical, just a way to spawn more of the same enemy!

I wanted to add more info into the tutorial, but opted against it since I didn't want to throw walls of text at players! Tooltips, and a way to read the info on the buttons would have been ideal, but yeah, there's only so much you can do in a short while, haha

Thanks for the review!