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(1 edit) (+1)

I love the board and piece style, clean lines and unique expressive iconography. The dichromatic palette is used really well.

The way the board flips the perspective back and forth makes planning out moves and exploring the mechanics rather difficult. I was too disoriented to dedicate the time to figuring out the rules, which is a shame, because I feel like it would be enjoyable.

(+1)

Thanks for the comment !

Indeed from an user perspective, there is some problems like the fact we don’t see which pieces changes under what conditions (for instance the masks changing depending on the current player), and the fact that the camera change perspective immediately doesn’t help. That will be things that could be improved after the evaluation week