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Huh, Funny that's happening, But thank you for the Rating!
Balancing the hitboxes was a slight challenge as having too accurate hitboxes in some areas meant that the game could just be Cheesed by standing in corners or small blindspots, making them fix that problem meant that at some places, the hitbox would get slightly large enough to just hit a player who might not be in the crosshair.  It needs some tweaking in that regard.