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(+1)

The game itself is pretty simple, there's some impossible to collect coins, controls aren't explained in the game, but I figured them out anyway.

It fits the theme, the concept isn't exactly unique, but neither is mine.

Add some music in, it can add a lot to the game without adding much complexity to the game.

There's a lot that you could've added to make it more interesting, but I'm guessing you didn't have much time overall.

I only got to 500 m > w <

(+1)

Thank you for playing and the honest feedback! :) I really struggled with the theme this time around, couldn't commit to an idea... It was more like a >10 hour jam because of that. 😅 I agree it has a lot of shortcomings, but above all I'm happy that I handed in something after all.

I agree, finishing the game for me feels better, even if it doesn't live up to your expectations.

I personally come up with a couple themes (around 7 this time) in the first hour and then stick to one of them, then, I start coding the game, play test it and add things that I find necessary right now, after around 24–36 hours I stop adding new features and focus on polishing (sprites, sound, music, animations, tutorials, etc.)

So far it worked very well for me.

Yeah, that sounds reasonable. I should really set (and keep!) deadlines like these in future jams.