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Emilly

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A member registered Jan 21, 2020 · View creator page →

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Thank you for your feedback!

I thought I disabled all the scrollbars on labels but I guess not.

As for cryptic messages, yes, there’s no easy way to copy/paste them out of the game and decipher on your own, that’s my bad.

End-game spoilers

About the ending, if you reset the game and you’re falling from a tower then that’s basically the intended ending.

Thank you! 

I was very hesitant on submitting/uploading the game as I wasn't happy with the state of the game, but I'm glad it wasn't a total failure.

Secret messages were a half-baked idea with no easy way to decipher them. The last one is indeed impossible to read without recording/screenshootting it.

I have added a link to hidden messages you can find in-game and how they are encoded in the description, they were a bit more complex at first, but in the end I made them simple so people can figure them out quickly.

Thank you A̴̪̽ ̶̛͈̟D̶̥͝͝ ̴̯́͆A̸̖̭͑ ̷̧͖̋͝M̸̬̆ Speaker_s!

Great game! Gameplay is really fun, could imagine spending a couple hours if it was a complete game.

The first thing I noticed is lack of any kind of music, that's the biggest thing the game is missing in my opinion.

Add different variations of fish that have unique mechanics, more sound effects, make fish react to being caught and add different locations to fish in and you get a complete game!

Hope that helps!

Best score: 1992

Great premise! I like the character and his animations, looks very cute!

I was expecting 'F' key to focus the closest platform but it doesn't seem to work that way.

Camera is too zoomed imho. I believe that showing the whole level would've been better.

Hope that helps!

Thank you!

The game had a crash bug like two hours before deadline, I was able to fix it for web thinking it was an isolated issue, I guess not.

You can open the game in a private window, it should reset itself.

NOOO, LUIGI, I THOUGHT WE WERE FRIENDS!!!

That's it, I'm contacting Nintendo legal team.

It was fun, although I couldn't get past Waluigi, he's too good at stomping goombas.

Good job on finishing the game in 48 hours!

Keep at it and you will get better! : )

Speeding up the player movement and shortening the time to react the higher the score is will make it more challenging and interesting.

Well done!

I wasn't expecting this to be a rhythm game, but it works well.

The game is a bit too easy, but it's still fun.

Speeding up the song the more score you collect would have made it more interesting in my opinion.

Great game! 

Your interpretation of the theme is interesting, never seen a typing game where you play inside a command line. 

It would've been cool if you had some basic shell key binds like up arrow and CTRL+R. I'm curious, is Wirtual an easter egg to the twitch "racer" streamer?

Thank you!

I'm aware of the bug, although the way you reproduced it I was never aware of. It's because after the player collects the coin and there's something else to possess it will go into "possession vision" which slows down time a lot, and if you press "next level" the transition animation will take around 5-10 seconds to complete.

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̶̢̀L̶̲͂Ả̵͉R̷̝̀Ḭ̷͋O̶͕̾ ̷̲̆M̴͙͠U̷͔̅S̴̩̈́T̶͔̀ ̷̣͋P̵̹̾À̷̙Y̷͍͌ ̵̡͂T̷͈͐H̷̰̐È̴̮ ̶̞͊P̷̩͛R̶̳̽I̸̹͋C̶͋͜Ĕ̴̩

Really well polished game!

Graphics and animations are impressive for 48 hours.

Killing zombies is very satisfying, dialog writing is quite funny.

You even had time to add some cutscenes, I'm impressed.

A rhythm game? Huh, that's interesting.

I really like the visuals, but the characters bop way too fast.

I'm not quite sure what each item does or if I should collect them or not, would be nice to have a little tutorial.

Overall, I enjoyed it, although I ruined someone's dates : (

Visuals are excellent.

I like that you can trade your life for a boost, makes the game a little bit more interesting.

When you use brake, the car steers in a different direction, is that intentional?

High score: 3179 m

I like that your movement is faster when you turn off the flashlight, it doesn't make sense, but in terms of design it's a nice touch.

Fake footsteps recorder is a cool feature.

If you stand right at the vault the entire game, you fail, but shouldn't I win because they didn't break into the vault? Or did they break into the vault before the game and I need to catch them? But then in the game it says that you need to stop them from breaking into the vault.

Best time: 23s

Great game!

Very simple, puzzle difficulty is fair and controls are pretty easy to understand.

The last level threw a bit of a curved ball, I wished there were way more levels with the same level of creativity.

I'm not sure why you need to press a button to reset the player, it only adds an unnecessary action for the player in my opinion.

That's quite an original idea, I like it.

Role reversal implementation is fascinating.

The game is a bit rough around the edges, enemies spawn and go through walls sometimes, no music/sound effects, and you can see the default environment behind the walls.

(I see that you lost some progress due to corruption, that's unfortunate)

Good game! Visuals are top-notch, very cute.

Playing as a loot goblin (literally) trying to help the player progress is pretty original, and funny, especially when the backpack becomes full, and the goblin starts to stress out.

The only complaint I have is that the game is way too short.

What items you can possess depends on the level, there's however no indication in the game why you can't possess certain things.

Possessing the flag at the end is more of an easter egg, it's actually a coin reskinned as a flag that works like a flag... Because I was too lazy to make a flag work with possession mechanics properly.

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I like the minimalist aesthetic, great job.

The game is way too hard for me, consider making it really slow at the start for players to get used to the game and then make it faster and faster the further they go.

Great game! Really fun.

I believe you should exaggerate death animation a bit, throw some blood particles, skip a frame, add screen shake, I'm almost certain it would only make it more fun.

Fun game!

Control bindings aren't great, it's hard to press 6-9 abilities, you can try putting them closer to W/A/S/D like q, e, z, cw, f OR you can lean into it and put hard hitting abilities on it, so you will be forced to stop and cast them, which is how bosses work in other games, hard hitting abilities are always telegraphed.

Love the voice acting, just like the previous time.

I remember that I rated your GMTK 2022 game, nice to see you again.

Thank you for the feedback!

1. QWEASD display is mainly a tutorial to teach players what each item can do, so I didn't put it afterward, maybe I should've. Trampolines don't have any visual and sound notification when you use them, only when an enemy or player is on them, so that's probably what caused a confusion.

2. Yea, I knew it might've been an issue, but in the end I kinda forgot about it, oops.

I should've added icons for each behavior like possession (object selection), special ability (like opening doors), I think that might've removed some of the confusion.

I know about the bug, I felt it was rare enough that nobody will notice, so I wouldn't have to fix it for the jam, oh well.

It's not the end of the game, you can possess the platform and go down and finish it.

Thank you for the feedback!

I agree, finishing the game for me feels better, even if it doesn't live up to your expectations.

I personally come up with a couple themes (around 7 this time) in the first hour and then stick to one of them, then, I start coding the game, play test it and add things that I find necessary right now, after around 24–36 hours I stop adding new features and focus on polishing (sprites, sound, music, animations, tutorials, etc.)

So far it worked very well for me.

Wonderful game, sound effects made it really satisfying to see towers get destroyed by my little guys.

Fits the theme well, animations are really satisfying.

The only problem with the game is that it only has one tower and there's no variation of enemies.

Thank you for including a Linux build, always appreciated.

Why is this so good?

I don't know why, but visuals make me so nostalgic for early 2000s games, I love it.

The game itself is very simple, but it's really fun and I love seeing ships ragdolling around.

Very good game, love the theme, superb visuals and simple but effective gameplay. Well done.

The game itself is pretty simple, there's some impossible to collect coins, controls aren't explained in the game, but I figured them out anyway.

It fits the theme, the concept isn't exactly unique, but neither is mine.

Add some music in, it can add a lot to the game without adding much complexity to the game.

There's a lot that you could've added to make it more interesting, but I'm guessing you didn't have much time overall.

I only got to 500 m > w <

Great visuals! Very impressive for a 48-hour jam.

The Concept is well done, fits the jam theme well. I really like that the best strategy for survival isn't to grow more, but rather try to prevent the conflict in the first place, although mountains are way too overpowered.

If there's one thing, I would recommend adding to post-release or any future game is a good tutorial. Walls of texts are way better than nothing, but showing which tiles you can use which ability, disabling abilities you can't use and adding easier levels that teach each mechanic one by one would be ideal.

Linux version crashes for me randomly, honestly, it might be a Godot 4.1 issue for all I know, so I won't judge you for that.

Couldn't really go very far with crashes, but it's a nice concept with great visuals.

Thank you!

As for the reason why you couldn't possess them it's intentional, I should've added an indicator to say why, my bad.

You can complete the level by closing the door after the player comes through it and using the trampoline on the enemies at the top.

Thanks!

I'm using wine-staging (7.13) with DXVK (1.10.2), didn't install mono or .net

If you have a black screen after Unity Logo you probably didn't install DXVK correctly, otherwise i have no clue.

I completed the whole game on linux using wine + DXVK, didn't have any issues whatsoever.

Inspired by Inscription, i see. I love the aesthetic.

The biggest problem with the game is lack of the tutorial. Even after reading the itch.io page i still had no idea how combat worked until i saw a comment explaining it. (you did mention how to control the hand, but i didn't understand where you suppose to use it)

Combat seems very clunky. I like the idea behind it, it's quite unique with every weapon having different spots you have to aim for, but player needs more control, right now it's very hard to aim.

I like the visuals and idea is quite unique, but it needs a tutorial and improved battle mechanic.

For bigger levels it makes more sense to have infinite moves and for smaller once it makes more sense to have limited amount of moves.

I don't want to remove limited moves because it removes the possible level complexity.

Right now I'm working on post-jam release, so i will make sure to add more limited moves levels.

Really nice game! Well done.

Game was really diffi-cult, especially the last level it alone took me around 15-20 minutes to complete.

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I've seen in other puzzle games they have a preview of each action, so you can at least immediately see what will happen to a die if you move it up/down/left/right

As for the die in top right corner, well, try making a smooth 90 degree animation when you rotate it in each direction.

But i will be honest, i haven't seen this mechanic work well in other games too, it always seems confusing to me, but maybe that's just me.

Thank you!

I 100% agree with your feedback.

Rolling all the dice at the same time will make more sense than what i have right now, yes.

And for water/ice there suppose to be a separate texture for each, but my artist didn't feel like making textures and i was a bit tired working on a game about 13-14 hours a day 😅

Very good game, visuals are excellent, i didn't know what Str/Dex/Arc/Wis does, but there's a helpful tooltip when i hover over it, nice touch.

I'm sad to hear you weren't able to finish before the deadline : (