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I like the concept of a puzzle minotaur defense game! I did get frustrated with the AI of the minotaur. It seems like the knights always knew where to go, but the minotaur wandered aimlessly instead of heading to the knights. This made the puzzle aspect more useful, but even after arranging the board, the minotaur tended the wander off and the knights would find a way in. A tutorial would go a long way, and maybe even some hints as to how to influence the minotaur to go where you want him to. The art and audio are simple, and that works well! Nice take on the theme.

Hey! The princes use the (left-hand) wall-follower technique to navigate the maze (https://en.wikipedia.org/wiki/Maze-solving_algorithm#Wall_follower). Unfortunately for them, it doesn't work if the maze moves... The minotaur, however, is not very educated in maze-solving strategies, so they just go straight whenever they can.