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Feed the Minotaur's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1984 | 3.417 | 3.417 |
Overall | #2592 | 3.056 | 3.056 |
Enjoyment | #2603 | 2.833 | 2.833 |
Presentation | #2976 | 2.917 | 2.917 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rather than traversing a dungeon, you play as the ever shifting labyrinth, manipulating the minotaur and defeating the hero
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool concept and nice implementation!
This was really fun and I love the art
Very unique and different idea, loved the gameplay inspired by classic puzzle. Maybe with slower princes and something to signal that a prince is arriving and where this game could shine even more, but anyway good job!
Fun and tricky. I was never good at those sliding puzzles as a kid, but this was an entertaining version.
I like the concept of a puzzle minotaur defense game! I did get frustrated with the AI of the minotaur. It seems like the knights always knew where to go, but the minotaur wandered aimlessly instead of heading to the knights. This made the puzzle aspect more useful, but even after arranging the board, the minotaur tended the wander off and the knights would find a way in. A tutorial would go a long way, and maybe even some hints as to how to influence the minotaur to go where you want him to. The art and audio are simple, and that works well! Nice take on the theme.
Hey! The princes use the (left-hand) wall-follower technique to navigate the maze (https://en.wikipedia.org/wiki/Maze-solving_algorithm#Wall_follower). Unfortunately for them, it doesn't work if the maze moves... The minotaur, however, is not very educated in maze-solving strategies, so they just go straight whenever they can.
This was cute. I do wish I could pause and make a plan. Right now I kinda just have to madly click the spaces to try to find a way to not get the prince to the princess just so I have some time to look at the board. This keeps me from having a chance to feel clever about the solution, which is my favorite part of puzzles games. The music and sound are pretty good, and I like this take on the theme. Nice job!
lmao, thanks so much
we tried to make this more of an execution-based puzzler rather than a purely thinky one. I'm also a puzzle game player myself, do you have a recommendation for one I could check out?