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(2 edits)

I also got this error moments before I submitted my game. I fixed it for me after messing with the configurations a bit. Unfortunately, this seems to be more of an engine-related problem, as Godot 4 doesn't handle browser games very well. I had uploaded the executable just in case something like this happens. It's still a bummer though 

(+1)

try turning on the SharedArrayBuffer support on the frame options from the edit project page for the game, worked for me.

(2 edits)

That's the setting I was messing with. Unfortunately it seems that a few people are still  unable to play the browser version.