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Sat_Less

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A member registered Feb 04, 2021 · View creator page →

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enjoyed  it, didnt mind how short the song was, since i really liked the beat

I see, the idea flew over my head entirely lol. Regarding having two buttons, I don't think it's bad (especially when considering your idea) and maybe it's more about getting used to the controls on my end rather than them being inherently bad when I think about it lol.

I really liked it, one of my favorite entries so far. I'd love a fleshed out game with that kind of theme

Liked their silly dances and goofy faces when they pick up their laundry. Only criticism I have is more related to the controls, I'd often get confused whether to press E or Space, and there were moments I wanted to put laundry but it turned the machine on and vice versa (since they share the same key input). all in all, one of jam's faves

The visuals are beautiful. The gameplay is slow at first bu gets overwhelming at a good pace, but I felt I couldnt "win" i.e stay longer since so many things pile up and you sanity reaches 0 fast. I also would've loved if there'd been more work put towards sound to elevate whats already there. Overall pretty spooky! 

I love the artstyle and the crunchy feeling it's got. I just think the player moves a bit slow, so you cant dodge the enemies. Maybe adding a dash that increases your overload meter would work

The controls feel a bit slippery, but I liked the concept of it and i think  couldve been way better if you had more time. The chicken animation has a charm to it

The game looks gorgeous and I had fun with it

Unfortunately I couldn't figure out why the player gets stuck in between collisions in time - sometimes you can get cornered between 3 enemies and there's nothing you can do besides shooting. Happy you still had fun with it though!

Actually your thoughts are spot-on, it does become a waiting game, which wasn't supposed to happen since I coded the cooldown to get lower every 6 enemies, but this doesn't trigger for some reason. I'd like to know better what refreshing the gun means. 

I like the graphics, wish they were zoomed in so I could see them better. Couldn't get past the second puzzle and there were times where boxes would fly off into the distance lol. What box you pick among others feels inconsistent and I usually dont which one I'd like. I dig the concept though

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I woulve loved adding a more fleshed-out tutorial cutscene, but I felt I didnt make systems modular enough to implement it easier, and I was already busy debugging some errors that were happening from time to time lol.  I really appreciate your feedback and saying my game is charismatic puts a smile on my face :)

this game is pretty good, id be even cooler with juicy sfx. I felt overloaded trying to manage those boxes lol. 2 things that I'd believe the game would benefit are:

  • -You are only allowed to place boxes once they are good for shipment 
  • Add more input options for rotation (eg: rmb ) and exiting the truck (backspace for ex)

A solid entry nonetheless.

I got 350ish, the introduction and ambiance got me hooked, however I lost and I didnt know why, and it didnt seem to have a resest button, so I couldnt retry it without having to watch the dialogue again.

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this is one of the entries  i've played the most, I got all upgrades. wish there was sound though, it would make the experiencing a lot more addictive

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at first I disliked the inverted axis when you'd throw something, but theres a charm to it  and I think its a good quirk you get used to. Only thing input-wise I wouldve loved was to throw the ball only if you release the mouse button, cause that'd make the game feel more responsive. Loved the look of it, its so magical and theres a lot of effort put into it.

The controls are kinda difficult to get used to, since I always map the C for attacking in games with ZXC controlls. The game feels polished, but the combat sometimes feels weird at times, you try to attack the enemy and depending on whether it is slightly above of you, you either miss it or the attack doesn't trigger for some reason, making it difficult to progress.

I'd love to see an rpg entry. I liked the flavor text  and the character's remarks and personalities.  I wish you could use the arrow keys to jump up between answers when characters ask you something. and skip dialogues. There is a lot of passion behind the project, the transitions for the computer screen, the emails, the fade-out to the title screen - they all look gorgeuous, but unfortunately the main loop (typing and typing I assume, couldn't get whats behind a passcode) did not complement those features very well. Overall I'd like to see what u guys come up nextime.

Liked to see a more story-focused entry. The visuals look nice, wish you could keep looking at the ending cgs until you hit enter again. The ladders kinda work in a clunky way and the game gets way darker to see where you're walking (maybe adding an outline to the floor/ walls that get lighter as the game darkens wouldve been good). all in all pretty unique!

The concept is great, loved the small detail that the character slouches according to the weight. Got 99/100 load  in a run and moved one pixel per frame though

The sound design and graphics  are top notch,  liked the simple cartoony handrawn style, concept is pretty creative.  Couldn't play the second quota, since workers would quit even after cooling them down, and the coffee worked only once (when they werent asleep).  audiovisually though, it is a well crafted game!

it looks really cool, a part of a larger game. Wish the days were shorter but overall pretty good! Loved the artstyle and the humor also

Ammo would actually spawn more ( 50% chance) but I thought it'd be too easy so I lowered it. In hindsight I should've kept the value. But I'm  glad you still like it!

Nice graphics and I like the use of a irl scenario for the theme. Gameplay-wise,  Wish the word you needed to type was highlighted more though, since it can get a mess and you get confused, but I assume it was intentionla. Nice work!

Liked the art, and the ability to use a flamethrower to propel yourself up is really cool.  But using it till close to overloading wasnt really needed when I was playing it.  Also i got stuck and tried to propel myself upwards, but just couldnt do it. The enemies were scary to deal with since the game is dark, and i think thats a plus

first of all - Loved the song, its pretty catchy and fits the game pretty well.  I didnt know at first why it kept demanding more power plants, but once I understood it it was smooth sailing. Wish there was something more indicative of a building needing power though, since white blends with the overall game pretty well. Btw, dont know if it was intentional, but if you build a pole before a power plant at the start of the game, the game doesnt start till you get the pole connected. this was super helpful to  clear the stages, since you could plan ahead. It was fun

The idea is pretty neat. I like the art style but I wish it was more consistent. Would be cool if you could control the robot's attacks more, but I assume this was near impossible due to the time constraint. Overall a really cool game

Really liked the idea and the way it was put into practice!

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That's the setting I was messing with. Unfortunately it seems that a few people are still  unable to play the browser version.

thanks for the feedback!

Loved the newspaper cut style, the writing and i really enjoyed this one

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I also got this error moments before I submitted my game. I fixed it for me after messing with the configurations a bit. Unfortunately, this seems to be more of an engine-related problem, as Godot 4 doesn't handle browser games very well. I had uploaded the executable just in case something like this happens. It's still a bummer though 

Loved the creativity and the writing. Sometimes I felt they replied too quickly, but I got the hang of it

Really liked how artsy it is, although I couldn't get past the boss, the binaries would always hit me

Jogo muito dificil mas eu gostei 

cool game

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Eu gostei da vibe do jogo. Gostei dos sprites, principalmente da mão. Tem alguns bugs, mas nada que quebre o jogo. As mscs são legais. Ele tem potencial imenso

A gameplay precisa só de algumas melhoras: queria poder ter um Campo de visão maior, principalmente na fase 2, onde vc tem que olhar pra baixo pra ver o chão e o skate atrapalha. A gamepçlay é frenetica, mas o level design faz vc ser tão cauteloso e lento por consequencia (vc pula cedo demais ou as vezes ultrapassa o chão e cai no abismo no level dois)

Eu gosto que vc pode escrever, bem vibe daqueles rpgs antigos. Só que as vezes eu escrevia em minisculo as palavras "olhar/checar" e não ia, a nao ser que  escrevesse "Olhar/Checar". Se fosse mais trabalhado essa parte do jogo, seria ótimo ficaria muito lgl

Achei lgl a ideia de poder grafitar, mas nao consegui no jogo. printei e fiz no paint. Enfim, confiança em ti pra tu terminar o jogo!!!

thank you so much! I also wanted to try and add a visual cue to alert the teacher's presence, but I didnt have much time

Thank you so much for streaming my game. Seeing someone go into the game blind  helped me understand how I couldve made the mechanics clearer  for the player.

The graphics are stunning, liked how things worked so smoothly, wish I had the ability to do that in godot