Just fantastic.
The aesthetics and mechanics mesh beautifully. I'm curious which one came first in the planning stage.
We workshopped a similar similar narrative idea to this, with a system that calculated the hero's "fun" level and scoring based off of that. We were gonna go bullet hell, but this gameplay concept and art style are a stroke of brilliance.
You've managed to make playing as an antagonist feel warm and heartfelt, which is just crazy to me.
Also audio implementation is so clean.