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(2 edits) (+6)

Just fantastic.
The aesthetics and mechanics mesh beautifully. I'm curious which one came first in the planning stage. 

We workshopped a similar similar narrative idea to this, with a system that calculated the hero's "fun" level and scoring based off of that. We were gonna go bullet hell, but this gameplay concept and art style are a stroke of brilliance.

You've managed to make playing as an antagonist feel warm and heartfelt, which is just crazy to me.

Also audio implementation is so clean.

(+2)

The Game Play idea came first, and we debated having the aesthetics be  traditional fantasy or kids imagination style.

Real glad you like it, it was a lot of fu working on this with the team!