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A jam submission

Little KnightView game page

Help Your Little Brother feel like a Hero!
Submitted by Serab, Jeremy (@jerskann), HeroG, O-Fear, Tyler Pfalzer, ShootDawn, jestarok, Sir Ri¢h, Kurai37, SauceDog, Sandwaffle — 1 hour, 11 minutes before the deadline
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Little Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#11933.6793.679
Presentation#13263.6433.643
Overall#15603.4053.405
Enjoyment#24312.8932.893

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as the monster and try to let the hero have a good time

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Cool game, but I couldn't lose. Good job!

Submitted(+1)

It looks... cute.
I tried to lose in this game and there seems to be no losing here.

I was impressed by the music and the character design.

Developer(+1)

Yeah you can't really lose. I think we wanted to have a grading system but ran out of time for that.

Submitted(+3)

This is really cute! I had very bad luck with the cards, but the theme going along with a kid's actions really works!

Submitted(+4)

Nice one! I would have loved to see the final mood & have a replay button. First time I was very unlucky with the cards, got swings all the time but only had cards that were red for those. Second game the little knight was way more happy :-)

Submitted(+3)

Wow great idea and wholesome setting, love it! Just wish it was longer but you know it's a jam. :)

Submitted(+3)

Very cute!

Submitted(+3)

Super adorable and very fitting for the theme. Really nice execution on this one!

Submitted(+3)

Great game, wonderful how wholesome it is.

Submitted (2 edits) (+6)

Just fantastic.
The aesthetics and mechanics mesh beautifully. I'm curious which one came first in the planning stage. 

We workshopped a similar similar narrative idea to this, with a system that calculated the hero's "fun" level and scoring based off of that. We were gonna go bullet hell, but this gameplay concept and art style are a stroke of brilliance.

You've managed to make playing as an antagonist feel warm and heartfelt, which is just crazy to me.

Also audio implementation is so clean.

Developer(+2)

The Game Play idea came first, and we debated having the aesthetics be  traditional fantasy or kids imagination style.

Real glad you like it, it was a lot of fu working on this with the team!