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It fits the theme for Roles Reversed, but play is very difficult as the enemies continue to pursue while completing click and drag tasks. Art for the play area is quite dull but perhaps that's the intended feeling? The tasks have oddly rendered screencaps instead of graphics, which pulled away from the feel of the game. The sparks would be cool as a particle effect for completing a task, instead of being distracting constantly on screen. Constant movement was alright, felt like moving as a spark on a wire. Enemies were creepy and footsteps sounds made good time pressure, but I wasn't able to complete many puzzles since they constantly pursued.

Yeah, I suck at game development. Between a couple mental breakdowns and tutorial hell. I got this half baked game out. And I am proud. This is my first game jam and I do agree with you, it's ass. Thank you for the review though. May you recommend any suggestions/ features.

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Man it's a learn curve and as long continue lerning it's ok. You don't suck, you made the best game you could and I think that is a huge achievement it self!

Your right. Thank you. You're and amazing person and just very nice in general. Have a great day/ night.

Its a starting point for a cool game. Personally when I started doing development I wanted to work only in 2D because I understand that 3D is a bit more challenging, plus its easier to create custom art assets for 2D over 3D. Don't beat yourself up about it, the purpose of the game jam is to test your skills for where they're at, not where they're going to be. Just keep on developing and you'll get better with time!