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jakecollier

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A member registered May 12, 2023 · View creator page →

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I was more in charge of design and art, bartkk did most of the legwork on programming the snake, so that'd be a question for him. 

Glad you had fun! The art was my department and music was 3N_Music, check out his stuff for more! The ladder death bug was on our to-do list, but we ran out of time!

Thanks! All the music was from 3N_Music, check out his other stuff!

Oh yeah, the creepiness of the snake was a lot of fun to establish! I actually just discovered that bug myself a while ago, but after the submission period.

Thanks CreativeMouse! The atmosphere was a high priority, and thought that by considering how we wanted to feel we could create a better game. Thanks for the review

So happy you enjoyed our game! I checked out your game and left a comment!

The gameplay wasn't too bad, but I agree with many of the things @Panda-S0 said. The gender button should definitely be with the other controls and having keyboard use instead of drag and drop would be a major control improvement. All-in-all though solid submission for a solo dev in 48 hours. Keep up the great work!

Your version is really cool too! How'd you do the pathfinding in yours?

Thanks! Glad you enjoyed our first game jam!

Super happy you enjoyed it! 

Thanks so much! It was my first time doing art for a game, and frankly I still can't believe I did it all in the 48 hour time span. 

So happy you liked it! You've got me imagining this first person horror where around the corner a snake twice your size locks onto you and the sheer panic of fleeing with haste. 

Glad you enjoyed it! We didn't have enough time to tweak the movement before submission, but it was on the list of things to do. When trying to come up with the initial idea, I knew snake would be fun because everyone's played it, but I wasn't sure how to add a unique twist. Turns out horror fit pretty good and the soundtrack from @3N_Music created the perfect atmosphere!

Thanks flugudu! We were considering how to do instructions for the game towards the end of the 48 hours and @Bartkk suggested we do the instructions as images, to avoid translation issues and the game could be played internationally. They were one of the last changes we made, but thanks for the critique! We'll keep it in mind when we can update the game again!

Sorry you didn't enjoy it! The spring shoes recharge certainly could have been communicated better, we simply ran out of time. The snake knowing where you are and relentlessly pursuing/coming out of nowhere was the idea, to give it more of a horror vibe, similar to Mr. X in Resident Evil. During playtesting, we found it too easy if the snake didn't follow at all times. It is also possible to outrun him, moving diagonally allows you to do so and the levels were built with loops so you could get around him. While the controls weren't perfect (again running out of time), we expected players to toy around with them as you would in any video game.

Its a starting point for a cool game. Personally when I started doing development I wanted to work only in 2D because I understand that 3D is a bit more challenging, plus its easier to create custom art assets for 2D over 3D. Don't beat yourself up about it, the purpose of the game jam is to test your skills for where they're at, not where they're going to be. Just keep on developing and you'll get better with time!

You should've seen him when his pathfinding wasn't working! He was extra goofy then! Thanks for the comment!

It fits the theme for Roles Reversed, but play is very difficult as the enemies continue to pursue while completing click and drag tasks. Art for the play area is quite dull but perhaps that's the intended feeling? The tasks have oddly rendered screencaps instead of graphics, which pulled away from the feel of the game. The sparks would be cool as a particle effect for completing a task, instead of being distracting constantly on screen. Constant movement was alright, felt like moving as a spark on a wire. Enemies were creepy and footsteps sounds made good time pressure, but I wasn't able to complete many puzzles since they constantly pursued.

Thank you! I actually was thinking we use text, but our lead dev @Bartkk suggested that we use images to have tutorials, so it was internationally friendly!

Thanks Alexio! We were going to fix the movement up a bit but didn't have enough time. Glad you enjoyed it nonetheless!!!

The snake was by far the hardest part of functionality. I think we went through three(?) different pathfinding methods before settling on one that worked for us. Glad you enjoyed it, it was our first jam!

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Thank you! All the art was done by me in Aseprite! Adjusting movement was something on our list, but we had to prioritize functionality towards the end of the jam.

Interesting game that had me thinking. Great for a shortened time span!

Really cool concept, and fun to play. Only thing I could think to change is to maybe up the pace of the game a bit!

The concept is there, and the execution is decent.

Great concept, and pretty solid execution! I enjoyed this game!

This game has some potential, but I'm having a hard time with the controls. I can't figure out how to climb.

Very satisfying game to play, although grasping the mechanics was a little tough. Certainly stands out as a unique and creative idea for this jam!

This game is incredible! I can't believe you pulled off something this great in 48 hours!

This game is a lot of fun! It took a second to understand the mechanics but it was really fun!

Thanks! It was our first time doing a game jam so we're glad you enjoyed!