The idea of this game is similar to one of the concepts we tossed around during our brain storming phase, so I was eager to see how others tackled the "reverse tower defense" idea.
The game is remarkably complex, especially given the different phases, currencies and the inclusion of the opening cutscene.
There were a few issues we ran into:
You can get stuck when spending all the money available on eco upgrades, because at least one unit is necesarry to start the next round. The unit power buttons seem broken (the 200% button gives 70% and when trying to top up in a later round you start from 100% again, effectively lowering the ), unity will get stuck at despawned gates and with the first round being round 1 and the last one being round 19 you dont really get 20 rounds.
In the end we went for a eco first, the buffed as much as we could in round 19 and then invested all the money into the 30g units.
Would be curious to hear what the intended best strategy is.
All in all a really solid entry that could be even better with a few small fixes =)
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Hey, i really love your comment it feels great that someone actually played the game i pretty much worked full time for the past two days on! Sadly i ran a bit into a time problem, where i would see the bugs but could not find and fix them fast enough. Also i am a bit unhappy that i was not able to implement any tool tips to let the player really understand the stats behind the units, i think this would have made it a bit easier to understand how much income one units brings and lead to a bit more strategic decisions. For the intended strategy you pretty much got it right^^ I actually wanted to add a bit mroe complexity by letting you get golds by destroying gates making fast pushes a bit more of a valid strategy but again i ran out of time :D