Hey, i really love your comment it feels great that someone actually played the game i pretty much worked full time for the past two days on! Sadly i ran a bit into a time problem, where i would see the bugs but could not find and fix them fast enough. Also i am a bit unhappy that i was not able to implement any tool tips to let the player really understand the stats behind the units, i think this would have made it a bit easier to understand how much income one units brings and lead to a bit more strategic decisions. For the intended strategy you pretty much got it right^^ I actually wanted to add a bit mroe complexity by letting you get golds by destroying gates making fast pushes a bit more of a valid strategy but again i ran out of time :D