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This is a cool thing you've put together - I like the core tension of the recoil presenting as big a danger to you as the enemies themselves. It's pretty clear what the purpose of the game is and how you're meant to interact with it. 


I think broadly I would suggest two areas of improvement. The first would be controls, I had trouble moving around and aiming the way I wanted to, overall the friction felt very low. Second is a bit of general communication - a lot of things happened that I wasn't exactly sure what it meant. I think if a enemy hits you, you lose your little jump pad? My guess is to encourage using recoil to jump, but I'm not sure. Also whether enemies were red or green was confusing to me.

But really this is a cool thing! You have a lot of feedback and nothing here is fundamentally wrong, just needs some overall cleanup, good work!

Thank you so much!

I’m sorry to hear that you were frustrated by the controls. The movement seems to need more tweaking. I tried to have the gun movement as accurate as the player wanted it to be by including toggle-able gun acceleration and sensitivity in the settings. You’re spot-on about the lack of communication. Since the game is extremely simple, I tried my hardest to communicate everything without a formal tutorial but that apparently needs a lot more work. You’re correct in understanding that you lose your jump-pad upon being touched by the enemy robots and the recoil power of your gun increases so that you can jump using the recoil itself. The enemies turning green was meant to indicate that they’ve completed their objective of touching you and can hence no longer harm you.

Thank you very much for the terrific feedback! Thanks also for playing 😄