Really fun concept. Took me a couple of attempts to beat. In my opinion the early part is a little too difficult if the AI decides to ignore to the enemies and destroys the fountain and the later parts are too easy - once you get the 2nd, 3rd fountain its GG since you can spam like a 100 of them next to your 1 shade gate and its enough to keep them alive :D
I think a good idea would be to incentivize building fountains further apart so you would need to defend multiple bases by switching between the gates.
Viewing post in ShadeCastle jam comments
Yeah, the game clearly has severe balancing issues, that I didn't really had time to adress, because I really only started torough playtesting a few hours before the deadline (Also I'm not the greatest at game design).
I never thought of that idea, it would've made the game much better.
Thanks for the feedback!