Which game was reversed? The control concept is unique. It's just that dragging the mouse is cumbersome. Maybe the Q and E keys could be used to adjust gravity instead.
Hi, thanks for your comment. If you're referring to the concept of switching up a classic game, that isn't the only way to adhere to the theme. The concept behind my game is that the roles of player and developer are reversed, allowing the player to act as the developer and manipulate variables.