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A member registered Apr 28, 2021 · View creator page →

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Due to the different speeds of the spacecraft, it was initially very unfamiliar. However, after a certain period of time, the control skills will gradually be mastered.

In these past few days, I've tried many adaptations of the snake game. There are so many variations, whether it's feeding the snake, escaping from the snake, or killing the snake. lol. However, each game has a different final outcome when it comes to gameplay.

At first, I thought you had created a small game editor. But after trying it out, I realized it was another interpretation of the theme. The code assets on the left side are done very well.

A very complete and enjoyable game. The retro art style is also very suitable for Gamejam. There is one bug: if two identical word entries appear at the same time, they will be selected simultaneously.

Very interesting, except for the bugs.

What is the Hero interface used for?

A very unique gameplay design that also fits the theme. Perhaps players can be given a random set of cards to simulate their actions.

An unexpected interpretation of the theme. Maybe the W key could be used for jumping, and the QE keys for switching the direction of rotation.

I'm not quite clear on the role of each monster, but it's still easy to win. The game seems to have a lot of content and the art style is very unique.

Perhaps it could also be controlled using the QWEASDZXC keys.

I haven't played the BattleMon game. Perhaps you are referring to Pokemon? However, the game is very fun and the 3DS style is also very comfortable.

A very unique interpretation of the theme. The game text is done very well. It would be even better if there were sound effects after selecting dialogue options to enhance the experience.

It would be nice to switch left and right using the Q and E keys.

After trying out many "kill the snake" games in this Gamejam, I finally encountered a game where you help the snake survive.

The game is very challenging. The snake is very smart.

Very interesting interpretation of the theme. I didn't quite understand the role of the battery. Perhaps it is needed for players to reach certain locations midway through a larger map?

If a health bar is added, the fire could potentially burn the player as well. It would make the game more challenging.

Impressive art style.

If the game could also use mouse clicks to switch summons, the gameplay could be smoother. The game concept aligns very well with the theme.

The game has a very high level of completion. It is a very interesting card game.

The opinions of the two people in front seem to be very good. In addition, the "Back to menu" button doesn't seem to work.

I see. A very unique concept.

Very beautiful game materials.

How do you make the green monster approach the bonfire?

Interesting concept.Maybe the up and down keys could be used to switch bullets.

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After trying out so many snake games in this Gamejam, I'm still able to find new ideas.

Because I encountered some bugs, I ended up removing that rule.lol

It's a very unique game concept. It can be somewhat difficult for people unfamiliar with chess.

A very bloodinterpretation of the theme. It's quite fun to play.

I understand the meaning behind the game's name now. It really fits the theme well.

Which game was reversed? The control concept is unique. It's just that dragging the mouse is cumbersome. Maybe the Q and E keys could be used to adjust gravity instead.

I don't know what the game was like before the role reversal. But this game plays very smoothly. Additionally, Unity can publish WebGL builds so there's no need to download anything.

The concept of manually placing the next food is encountered for the first time in this game jam. This provides for more strategies.

It took me some time to understand how the game fits the theme. It starts by pushing boxes with humans, then using boxes to push humans. Perhaps this mechanism could be used to design complex puzzles.

I didn't expect that role reversal could even be applied to the fog of war. Unfortunately the RTS elements have been reduced.

It's a very creative concept. It's just that the operation time is a bit short during the process of hooking the fish.

At the beginning of the game I thought we did similar work. But the later gameplay astonished me.

There are currently only three levels. The key controls do indeed need optimization.

I'm also trying out  different variations on the reversed hungry snake game. Although we all share a similar concept, the final results differ tremendously. That could be the interesting part of this game jam theme.

Yet another different way to kill the snake.Guiding the snake's movement becomes difficult when there are more apples.

Yet another different take on the hungry snake game. The scoring strategy seems a bit one-dimensional, maybe some obstacles or random snake lengths could be added.