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Really creative game mechanic, and pleasant graphics / music. I see many people suggesting an automatic block transformation. I disagree with this, as timing the player's movements with the transform lag time presents an edge to the challenge and adds a layer of urgency to timing yourself to line things up not just physically but at the right moment. Would love to see where this goes if expanded, and what other transformations / obstacles could be implemented.

thanks :) also i agree with you, maybe the mechanic is  wouldn't be frustrating if the levels were easier.