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(2 edits) (+2)

I normally dislike these sorts of grid-based strategy games especially when high amounts of RNG is involved, but this really drew me in! I think it's the min-maxer in me fist-pumping whenever I trade a d4 in for a double-damage d12 and run for the hills to protect it. The strategy elements seem simple at first, but the ability to protect large-dice units with other units while also considering how the dice might move around the board in the coming turns gives a lot to think about. Great work!

I wonder how this would play as a pvp board game. I might try that some time.