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A jam submission

Critical Roll ReversalView game page

Swap dice every time you hit!
Submitted by govergames — 17 hours, 23 minutes before the deadline
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Critical Roll Reversal's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#26603.1903.538
Enjoyment#31742.6352.923
Overall#33892.7743.077
Presentation#40772.4962.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Playing as goblins rather than adventurers, but also the core concept is that (dice) rolls are reversed and swapped around every time an attack is made.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Great concept for a puzzle like combat game.

Submitted

Two fold Reversal, very interesting and cool  concept. Really good job.

Submitted

I played a full game and... I won without losing a single goblin ! That was a super cool and challenging experience. I had to use all my braincells and use my innate luck to achieve this.

Very, very, well done. This is one of the games I had the most fun with in this jam, for the moment.

Niceee !

Developer(+1)

I do apologise if you encounter either of the following bugs, I didn't have time to find and fix them on the Sunday:

  • Sometimes you choose a character, but the action menu remains greyed out
  • Sometimes the AI can't decide what to do, and just sits there forever

The only solution at the moment is to refresh the page to restart the game. Sorry!

(+1)

Really a unique game.Good Job

Submitted (2 edits) (+2)

I normally dislike these sorts of grid-based strategy games especially when high amounts of RNG is involved, but this really drew me in! I think it's the min-maxer in me fist-pumping whenever I trade a d4 in for a double-damage d12 and run for the hills to protect it. The strategy elements seem simple at first, but the ability to protect large-dice units with other units while also considering how the dice might move around the board in the coming turns gives a lot to think about. Great work!

I wonder how this would play as a pvp board game. I might try that some time.

Submitted(+2)

Surprisingly fun!