Thank you for playing! That is very helpful feedback. I shortened the animations a little during playtesting, but you are right- I didn't think of the animation speed. There was also originally going to be a save feature but it was scrapped because I thought the game's pretty short anyways and I didn't feel that I had time to iron out the bugs that came with a save/autosave feature. If I update this game after the jam, faster animations, more of a dead zone to prevent drift, and a level select with initially locked levels would definitely be possible fixes.
Thank you for the comment and best of luck :)