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The "plot" is a fun concept, playing as a spike wall. The art style is visible torn between two kinds, but both are pleasing, just inconsistent with each other. Additionally, the opening "cutscene" is funny and certainly adds to the game. Having a detailed tutorial in the menu is a great touch too, especially with as many mechanics and controls as there are. The gameplay is fun, but hard (potentially by design in places). However, on the third(I think?) level, there is a wall-jump section that I simply could not manage at all, and seemed far too difficult to execute. Either way, a fun and different submission during the jam, great work!

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thanks so much for playing!! I'm glad you liked my funny character pics <3


yeah, the wall on the final level is a somewhat unreasonable challenge, but it's not impossible. I do think we made the game a little too difficult, though we didn't have time to properly play test. I'm glad you could enjoy it though!

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Yeah, to expand on what Giga said, I had that wall jump area one tile narrower initially and in my tests I'd get through the level so fast that I'd break Shrimp's pathing and soft lock the game after breaking the floors in the later part of the level. In an attempt to slow the player down enough to keep that from happening I widened the gap on the initial wall jump section by one. It worked,  but in retrospect made it too hard and I didn't realize until after release.

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Yeah, it's a game jam. Extensive playtesting is a thing that's very hard to find the time for. I still really dig the game and it's one that I've thought about more than  some of the rest. Keep at it with dev!