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Kaedama

115
Posts
3
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A member registered May 07, 2020 · View creator page →

Creator of

Recent community posts

Thank you! I agree that more stages of the towers growing would be fun, but as you stated I didn't find the time for it. That's why I added in their size gradually changing as they kill, just to make myself feel better hahah. Thank you for all the compliments, I'm glad you enjoyed the game!

I see you ran into the main premise! Towers are "build to scale" and thus only attack enemies of a matching size. This does indeed force you to continuously make towers and mix up which towers deal with what enemy. Glad you otherwise enjoyed!

Thank you for the kind words and I'm glad you liked the game! I definitely know that the building can feel weird sometimes, but it is what it is. Indeed we were limited by the time. 

Thank you for playing and enjoying long enough to reach 48! A bug unfortunately stops the game there, and it's true that the strategy isn't exactly "balanced". Glad you enjoyed it either way

Thank you! I'm glad you played the game long enough to discover the bug I accidentally created at the last minute. My intention was for it to continue afterwards, and it used to I swear! hahah

Thank you! Oddly, tower ranges was a feature I struggled to implement

Hahah nice, I'm sure once you realised it was quite the moment! I'm glad you enjoyed it!

Thank you and glad you enjoyed!

Yep, 100% agreed, the balance is certainly off. Otherwise, glad you enjoyed and thank you for playing.

Thank you and I'm glad you enjoyed it! I think you're right that the growth didn't feel as big of a mechanic as it could have. If I were to improve on the game further, more aspects of growth would 100% be the plan.

Thank you! <3

Spent a while thinking it was pretty cool, suddenly thought it was very cool. Cool idea!

Despite a few funky control problems, an otherwise enjoyably chill game! 

I'm aware that some elements are not the most intuitive, but I'm glad you can see past initial confusion to find the game still interesting.

Thank you!

Thank you, I'm glad you enjoyed it

Thank you! I've considered multiple things of what could be done to balance or improve. Glad you enjoyed!

Yeah, it's a game jam. Extensive playtesting is a thing that's very hard to find the time for. I still really dig the game and it's one that I've thought about more than  some of the rest. Keep at it with dev!

An interesting idea, put together well! I enjoy both the visual and audio style, gives a "goofy pirate" vibe in a good way. Some parts of gameplay were slightly unclear and could have done with a better visual indication or tutorial, but it's a jam after all so it's no big deal. Overall a cool game and a good submission. The chest is pretty cute!

Thank you for the kind words and for playing! Ship control is indeed hard but I'm glad you still liked the other parts

Thanks for playing! I'm glad you liked the visuals and concept of the timer, glad you enjoyed!

Thank you for playing and I'm very glad you enjoyed! I was using a rigidbody for the movement but got a little muddled with scripts versus traits of the RB. I do plan to develop the game further and so will definitely look into how I can use drag though, thanks for suggesting! I'm glad you appreciate the thrusters look and the game idea as a whole! Thank you again!

I like it! Comfortably simple but a very completed project. Definitely reminds me of a particular tutorial on YouTube.. lol. Great work for 2 days!

<3!

Now that's what I'm talking about!

Thank you very much! Glad you liked it

Thanks for playing and the nice words! Glad you took the time to learn it and find it rewarding! Some kind of indication is something I would have added with more time!

I'm glad you liked the idea and game! The ship control is indeed a bit off of where I'd really want it, but glad you felt it fit!

I like the concept a lot! Equally cool and different to have to return your powerful buffing items to progress, but lose the ability at the same time. Cool game that could use a big of cleanup and polish in places, but it's a jam after all! Great submission

Thank you for the response and taking the time to play it and comment! Like you have noticed many people have been nice enough to give some of their own ideas on the game and what would be good to be added. Hopefully this means that it's a foundation to be built into something good! I do in fact currently plan on continuing this project post-jam, and some of your ideas are already things I wish were in it, and would be if Id had more time! Thank you again and I'm glad you like the mechanic and vision of the game as a whole!

Insanely solid prototype of a game here! All mechanics are implemented great and used in a good set of puzzles. Short and sweet, now just needs more levels!

Thank you for playing it on the stream! Glad you enjoyed!

Cute little game! I enjoy the simplicity and completeness of it. Really solid game for someone so early into game dev and made in such a small time!

This took far longer than I anticipated

Well, I had to come back... Enjoyed the game too much and wanted to see what was at level 15. Hoping this is a world record run and can start my future career as a Pellet eSports player (okay maybe not).

Thank you for playing and glad you like it! The player control is definitely something that would have had more work with more time. Thanks for taking the time to comment!

Love this game, I think it's awesome! Really glad you chose a fast pace compared to many similar games that have gone slow and methodical instead. Some great uses of mechanics such as being a bounce pad to bounce enemies into spikes. Love the creativity and style of it all. Awesome submission!

Also, a small bug report: I moved a coin behind the flag, then possessed something else, then clicked back to the coin and the game clearly got a bit confused and froze, totally unable to go on. Had to restart it all. Either I misunderstood it or it was a strange but, but wanted to just say!

Wow thank you, that's a heck of lot of feedback! Lots of the things you mention are all things I'd have liked to implement if I had more time. Thank you so much for playing and taking all the time to write your genuine ideas and feedback for me. Glad you found the game fun!

Thank you for the kind words! The idea came up already about enemies backing off when roles are reversed and I agree that the idea is great! Thanks for taking the time to play and write your genuine ideas/opinions. Glad you thought it was good!

I'm glad you liked the theming! I think you just got lucky when travelling fast, I haven't changed any features yet

This game is awesome! Love the style and gameplay loop, all works insanely well together. Found myself just continuing to play it for longer than I anticipated. One of my favourites this jam!