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Firstly, the presentation is immaculate for a game made in 48 hours -- it looks and feels like a polished Edmund McMillen game or something. I also think the shotgun as kickback is a great mechanic, though it took me a bit to figure out that that's what the tutorial sign was telling me. This feels like it fits the 2017 jam's "Dual Purpose Mechanic" theme.

But walljumping is kinda icky -- weirdly I can do it when I use my right hand on arrow keys and left hand on space, but when I try to use WASD and space in both my left hand (so that I can use the mouse simultaneously) I just slip and fall. Instead I try to use my shotgun to boost and help me up the wall, but it's a bit frustrating.

thanks so much for the feedback! while most of the art was done by us the tileset was not and thankfully it fit really well, small issue with it was of course the collision based on how it was made so it was hard to implement leading to some movement issues like that one. I'm glad you enjoyed and we def got some inspiration from the 2017 jam as well lol we thought the game needed a little more.