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Interesting concept! Felt a little awkward to move around and given that both attacks were vertical slices I felt myself wanting something more sweeping. Just feels like it would have felt good. Overall I loved the idea!

Thank you for taking time to play my game. Yeah the attack variety  was a victim of the time constraints of the jam. I wanted the boss to be much bigger than the player, but all the sweeping animations I had on hand would fly over the players head and  sadly I was stuck with just a poke and slam :(