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Thank you so much, I had to keep going back to the graphics designing to add the white outlines. Ideally there would have been a glow around the objective items to distinguish them as well and the skipping was something I wanted to implement, but unfortunately my time was cut short due to other responsibilities. I have also come to realize that I became very used to the movement as I developed the game and constantly adjusted the timer for that. Two minutes felt too long and one minute was too short. In hindsight I should have asked a few friends to playtest without the timer to calibrate it