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(2 edits) (+1)

I'll be honest, that's my bad when coding the turn order. Miscommunication had me making the turn order red, blue, green, then yellow, but the rest of the team actually had it as red, blue, yellow, green. Hence why there's inconsistencies. 

I was planning to add functioning level selection, but if you look at the time we submitted, we barely made it. With how there wasn't any time left to implement level selection, let alone bug test it, I just removed the basic functionally from the buttons all together and left them there as a relic for what was planned.

As a fellow programmer I can relate to the struggles lol. But I'm impressed with all the other content you guys were able to get in.