nice stuff. last level was so hard. eventually i just catapulted the player to the sky and tried to catch him. it took me about as much time as the rest of the game.
Yeah I ended up adding more walls and stuff to some other levels to make them easier, but I figured I'd leave the last one to be a stupid hard challenge ... can't wait until I have more than a few hours to test levels. Thanks for playing!
i see, then yes that level definately packs the challenge. good job on creating so many levels. usually when i go for levels based game in a jam I end up not having time at all to actually make the levels and settle for just the tutorial if any.