Very, very impressive for your first game in a new engine! Love the writing. Love the strong outlines on the sprites ... gives it a unique, bold look. :D
HugBug
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Okay I love this. All five stars x 4! So silly and fun. The meta game is the best ever. But there are things I must know in a future sequel. Why do tiny fish bother my crab so much? Who's the creep in the monacle? Is that my dad? Is that why mom is so uptight and so distracted she can't see the TV's on? Hahahaha. One of my favorites of the jam so far.
I love detective games! A great start. I hope you'll keep working on it! I did run into a thing that seemed like a bug on the web build. (I'm on a mac and Godot web builds don't seem to like mac all the time.) After I opened the 1st door, the left half of the screen went black for me and I couldn't see the UI. Hopefully something you can track down and fix. Thanks! :D
Hey Sam! I need a few minutes of ambient music for my game idea, which is a spooky kind of underwater escape room set in a submersible. Is that something you might be into? You can see my stuff at hugbug.itch.io. I'm on the discord as Hugbug if you wanna DM me there, or reply here I suppose. :D
Hope you're having a great day!
Nice gambling game there, and it made me giggle every time the whisper voiceover popped in. I bought myself some nice graffiti and had a good little streak going there for a bit. Alas, I pushed my luck too far. Hahaha.
You're such an awesome, supportive member of the community, through all of the rounds! It's been excellent to get to know you a little on the Discord, and I really, really appreciate your positive attitude and "go team" approach. GDKO is a great group of people and I'm so glad I stumbled into the group. Here's to making friends and learning together! We've all grown so much and experiencing the sheer variety of games and clever ideas has been really helpful in my gamedev journey. Thanks for everything, Evengy!
Hey another lovely game! I like poker and it was a nice exercise of my card brain to try to think fast and do the most efficient moves. The card animations / physics were very well done, with a kind of relaxing casual vibe throughout.
I've learned a LOT from playing your games. Your approach to game design is very cool and very different from my own, and that's the best way to see outside my little habits and appreciate a different way of looking at mechanics. It's been awesome hanging out through GDKO and it's been an honor to go through these rounds with you. Best of luck in all your future endeavors, and I look forward to staying connected on Discord.
I've become a huge Crunkle fan over all of these months. They've stood out for me in every round with their consistency and real sense of homely, weird dread. I'm a sucker for gameboy style games and your art style is AMAZING.
This one is another great entry and uses the theme in so many different ways.
GDKO has been a super rewarding experience, and it's been so awesome to get to see your games through all of the rounds. You've got my vote for winning it! Hope to stay in touch. See ya around the Discord. :D
This is an engaging and unique game. I loved the subtle animations and sense of urgency. Haha funny for a snail race. Got my heart pounding when the baddies would sneak up on me. The balance of when to upgrade vs. when to save money for betting is really nice. Great that you were able to find assets that worked and held together.
It's been such a great pleasure jamming alongside you all of these months! You're a naturally talented game designer with clever ideas and your own sense of style, too. Looking forward to staying in touch. :D